![]() The common complaint from both player reps is that Abyssal Deadspace is – at least when it's launched next month – only for solo excursions. PvP depends on having people to shoot there are things you'll be able to do to help mitigate it, but you'll never be able to remove it completely and you never should be able to. Ronuken also expects to see players spawn camping around entry points to Abyssal Deadspace, preying on the solo ships that emerge. It needs to be less safe, but exactly how you is an interesting balancing act." The safety aspect of it, I think there's still some work to be done. I like the concept that there are things you can do which are relatively short duration – you can go out, do something, and then you're done. Steve Ronuken, a four-year veteran of the CSM, is more cautious, saying "I'm in two minds about this stuff. "The content itself is single player only, and I know that's going to disappoint a few people in EVE, but there's a lot of cool stuff coming that's going to affect the wider sandbox – the market, the new modules, have a lot of potential to do weird and crazy stuff." "One of the biggest problems with EVE, and one of the biggest complaints as well, is that it's really hard to just log in and play 20 minutes," Dance says. ![]() Matthew 'Suitonia' Dance, a member of EVE's Council of Stellar Management – an elected body of player representatives, who liaise between the wider player base and CCP's devs – tells me he thinks it's "pretty cool". Player reaction to the new content is mixed, but overall leans towards positive. Even if one layer of the experience has strong similarities, the rest of the layers are very different, and that means the experience as a totality does not map directly to a raid." You're not going to sit in a lobby, and then magically get transported to this raid, and then come back to the lobby. It doesn't divorce you from the rest of the game. "In some ways, a little bit, but also not," Nordgren says. I suggest that this all sounds a lot like bringing dungeon raids to EVE Online – set instances where players know roughly what to expect when they're going in. You have a reasonable idea of how long it's going to take, as opposed to undocking more in general to find a fight or do a mission that might take longer, or a bigger battle that needs to be planned." Not from the content itself, but that you know you might be able to sit down over lunch, dive into one of these Abyssal Deadspace pockets and come out. "There's also a wish to make gameplay where we cut the prep time a little bit, and by not having it quite so open-ended, you have some predictability. There's part of us that just wants to explore, and make better content," Nordgren says. "I think we're aware that some of the PvE content in the game is not super modern. Dives into Abyssal Deadspace are set to take around 20 minutes, and they're intended for players to jump into for shorter gaming sessions. While 'Into the Abyss' won't be the only way to play EVE Online solo – Nordgren says "about half" of players currently don't join up with corporations or teams in the game, instead completing missions and chasing the in-game currency of ISK independently – it is the first time CCP Games has introduced content dedicated for focused, solo play. Those single ships still need to get to and from those entry points though, and risk other players stealing the rare items they may have found inside, which include new ship schematics and biotech mutaplasmids which can evolve existing technology. Abyssal regions are small pocket dimensions of bubbled space, which players will traverse through linked wormholes, and they are initially accessed through unstable gateways – hence only allowing one ship in at a time. The new mechanic puts the focus on individual players, without totally removing them from the wider EVE universe. We spoke to the creators and players alike to get their thoughts on the changes that are coming.įirst, let's tackle that distinction between single player and solo players, as the changes in question concern the addition of 'Abyssal Deadspace' to the sci-fi MMO. Into The Abyss does so much that is unfamiliar in EVE, from intentionally abbreviated play sessions in isolated areas, to a narrative thrust that's unlike the player-driven stories that have made the game infamous. "You can play solo, but never single player. There is no single player in EVE," Nordgren corrected me. ![]() The first mistake I made when I sat down to speak with Andie 'CCP Seagull' Nordgren, the executive producer of EVE Online, was referring to the changes in the upcoming 'Into the Abyss' expansion as "single player".
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