![]() Or even Ninja Theory having games like Project Mara and Hellblade 2 but deciding to release Grounded (which is a good game to be honest) and bleeding edge (which might've been a passion project, I don't know either way it should not have seen the light of day), and only so far giving us the announcement trailers and the random Iceland filming thing for hellblade. ![]() ![]() But it still doesn't quite sit right with me how for example outer worlds 2 got the announcement trailer, after which just before the following event rumours started to pile up saying how outer worlds 2 was already considerably far into its development cycle and then just nothing from them at the aforementioned show. Yeah for sure, developing developers takes time as well and I hope that we can see that come halfway this gen, especially the teams you've mentioned(as well as The Coalition might I add) to me are the better and actually capable developers under microsoft (looking at w/e 343 is supposed to be). I also always thought We Happy Few looked beautiful enough on old hardware so as far as cross gen games and better graphical fidelity goes I don't mind it that much honestly. Fri 10th Sep yeah I hope so as well, announcing a game that releases within a year just works better than one you'd have to anticipate for years.Until we learn more, you can play We Happy Few in Xbox Game Pass today, a great choice if you're a fan of games such as BioShock.Įxcited to see what Compulsion Games has coming in the future? Let us know in the comments below. All we know is that it will be a third-person game, with a heavy emphasis on narrative. It is a version of the game that must roll on both even if they do not have the same power."Īs for what Compulsion Games' next title is, it's all been kept pretty quiet right now. There are a lot of technical constraints. "The only thing that can negatively impact is when studios make versions on several consoles. Hadjas did go on to say there was a negative impact developing a game between Xbox One and Xbox Series X|S, claiming there's "a lot of technical constraints". In a recent interview with us, the team behind the upcoming indie title Replaced said studios "should grab this opportunity and never look back". The comments echo what other developers have said. The fact that it's on Game Pass means that more people will be able to play it. What we really want is for people to be able to play our game. On We Happy Few for example, at first we were going to release it only on Steam, and little by little, we added it on and then Playstation at the same time. We want as many people as ever to be able to access our games. When asked if the next game being integrated into Xbox Game Pass had an impact on development, Hadjas said it does, but a positive one. In a translated interview with Xbox Squad, Compulsion Games head of press relations Naila Hadjas spoke about the studio acquisition. Being a first-party studio, their next game will be hitting Xbox Game Pass day one, which the developer says has a "positive" impact on their game. But it is, and they're hard at work on their next title, whatever it may be. In the world of Xbox Game Studios, it can be easy to forget Compulsion Games, the team behind We Happy Few, is part of that roster.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |