Some people argue that this means that you can see through the fog just fine, but if you try to see something in the fog you're blind. The spell creates a region of heavy obscurement, which means by RAW that a creature suffers from the Blinded condition when trying to see something in the area. I think the unintuitive nature of the spell is a problem for both DMs and players.This is a very annoying bit of rules lawyering. I think that was by the rules, but the obvious intuition is that the fog would make it harder to aim and hit. In another, I was in a game where someone's character cast fog cloud (I think) in-between us and archers shooting us from high up in a tower. It was probably a mistake, but I'm still a little upset they "fixed" it, as it gave Acid Splash a unique niche. In the original printing, Acid Splash didn't require sight, and since it used a saving throw instead of an attack roll, there was no penalty for targeting someone you couldn't see. That way, most of their useful spells will likely require circumventing at least two of those, instead of just one. To properly disable a mage, you need to tie them up, gag them, and blindfold them. Moreso than casting Silence or tying them up. But you're correct that Fireball and Dispel Magic don't require sight.īut cutting off vision is probably the single most crippling thing for a spellcaster. But yeah depending on loadout the caster could be screwed.I don't know the exact number of spells that require seeing the target, but it is a lot of them. Dispel Magic can just delete a fog, as can a high level gust. Fireball doesn't require LOS for example, you can just huck it in the general direction of whoever you're fighting. Though, it does have one notable flaw in that it can't be moved or carried, unlike darkness It's not overpowered or anything, but for all the buzz that Darkness creates, I do think fog cloud gets overlooked. If your party is willing to work together, you can all invest in blindsense or at least spells that don't require LOS and cheese the hell out of basically everything. Cast a super high level version so you can run away safely. Heck, cast it on a door if you think there are archers waiting on the other side. 3rd level fog cloud turned off all their archers and ballistae as we approached. We had this time where we were raiding a ship at anchor. Worth noting too that it has a 120 foot range, so you can use it against fixed emplacements. Then you turn into a giant spider because you're a Moon Druid and just walk on in, using your blindsense to avoid everyone. Like, 80 foot by 80 foot can cover a whole castle gatehouse. And with higher level slots this fog gets massive. As Oldtrees said, creatures that can normally see through magical darkness (truesight, devils sight, etc) can't see through fog. Yes, and with the right build there's a lot of ways to exploit this. Have you ever upcast Fog Cloud? Was it worth it? Any enemies in the area - now big enough for escape to be impractical - now have disadvantage on all their attacks, and (if you Hide effectively) can't even target you as you move with impunity, surrounding and taking out targets one by one. While, as I alluded to earlier, most uses of the spell (screwing archer or casters, etc) don't really benefit that much from a bigger area, this opens up a whole other range of tactics that really put the 'battlefield' in battlefield control - with a party built around the strategy (everyone has the Alert feat and/or a Bat familiar, Bat Beast Sense (much better, but requires a 2nd level slot and concentration) or Blind Fighting, with classes like Rogue or maybe Paladin that can take advantage of the, uh, advantage, or possibly a Ranger for Beast Sense), you could cast this over an entire battlefield, effectively blinding your enemies while leaving your allies mostly unscathed, free to take advantage of the free advantage. And upcast to level 3, the area of effect doubles yet again. If you consider the full sphere, the volume is EIGHT times greater. Every additional 20ft of radius is better than the last - for example, the area of a 2nd level Fog Cloud is FOUR TIMES greater than one cast using a 1st level slot. And I mean, while additional area doesn't really open up new options or use cases (20ft radius is probably enough most of the time), in terms of pure effect, it actually upcasts really well. I really don't know why this was so surprising to me, but it just doesn't seem like the sort of thing you'd be able to upcast. You can upcast Fog Cloud, with +20ft radius per spell level above 1st. A few days ago, I was randomly looking through the PHB, and.
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